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1.7.7 Change log specifics

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1.7.7 Change log specifics  Empty 1.7.7 Change log specifics

Post  Diggygoglol Sun Jun 30, 2013 10:41 am

Here is the change log for the latest patch in case anyone wanted specifics.
This is obviously affected by server settings.  


]NEW] - Removed annoying "re-arm" option from actions menu.
]NEW] - Models and textures for mutton.
]NEW] - Separate meat for goats, same blood regen as mutton.
]NEW] - Can now combine magazines.
]NEW] - Added new loot & loot table for church.
]NEW] - Added new food and drink items (only found in supermarkets).
]NEW] - Added model for a dropped map and watch.
]NEW] - Weapon MakarovSD (Military and Military Special).
]NEW] - Weapon RPK_74 (Mi8 Helicrash).
]NEW] - Vehicle damage displayed in percent (With a Toolbox).
]NEW] - 5L Fuel can takes 1 inv slot.
]NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
]NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
]NEW] - Mi8 crash site model.
]NEW] - 2 New background tracks.
]NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
]NEW] - Remote exec security. Should prevent all major RE exploits
]NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile
]NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
]NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
]NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.
]NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
]NEW] - Servers date has been locked to give full moon nights.
]NEW] - Zeds hitting through Walls/Buildings should now be fixed.
]NEW] - Mainmenu Intro.
]NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium)
Small Stash = 12 object slots, 0 Weapon, 0 bags.
Medium Stash = 25 object slots, 1 Weapon, 0 bags.
]NEW] - Infected survivor camps. Three types (small).
]NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
]NEW] - 1 New Melee weapon.(BaseBallBat)
]NEW] - Wild Spawning of zeds has been redone and readded.
]NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested).
]NEW] - Zeds can now tackle players to the ground when attacked.
]NEW] - Epeen UI has now been updated with the temp journal base (looks better then a hint).
]NEW] - All blood gained from food is now added into a regenreation pool that players will regenerate over time
]NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
]NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected).
]NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use.
]FIXED] - Vehicle repair should now work correctly.
]FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
]FIXED] - StudyBody should now work. (Describing wounds accurately)
]FIXED] - Crashsite loot should now spawn correctly for all types of Crash models.
]FIXED] - Hero Skin teleport issue.
]FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
]FIXED] - Updated timeout timer from 40 secs to 3000 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
]FIXED] - Zeds spawning underground.
]FIXED] - Loot spawning underground.
]FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
]FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
]FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
]FIXED] - Gear menu exploit to force respawn.
]FIXED] - Optimized some destruction effects for security and performance.
]FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
]FIXED] - Dayz Date/Time public var will now end mission on failed attempt.
]FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle.
]FIXED] - A lot of duping issues should now be resolved.
]FIXED] - Most wallhack exploits should now be resolved.
]FIXED] - No more 3x get up Animation loop when recovering from unconscious
]FIXED] - You can no longer get into vehicles while dragging players
]UPDATED] - Zed sight limited to 100 meters.
]UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each.
]UPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each.
]UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
]UPDATED] - ALL loot table weights have been updated.
]UPDATED] - ALL loot table weights have been rebalanced.
]UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
]UPDATED] - Makarov and 1911 Pistol dmg updated.
]UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
]UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
]UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
]UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
]UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
]UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
]UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
]UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
]UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
]UPDATED] - Call extension calls for vehicle damage.
]UPDATED] - Zeds will no longer spawn for air vehicles.
]UPDATED] - Hunters loot table adjusted with more weapons.
]UPDATED] - SQL files working on Linux.
]UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
]UPDATED] - Updated zed speed to default.
]UPDATED] - Melee systems updated.
]UPDATED] - Old Bandit skin for male characters.
]UPDATED] - Lowered action sound for refuel from 10 meters to 5.
]UPDATED] - Lowered Direct comms action sound.
]UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
]UPDATED] - Lowered Transfusion infection rate.
]UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
]UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
]UPDATED] - Melee range has been updated.
]UPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack)
]UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
]UPDATED] - Fire Places will no longer act as storage systems.
]UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
]UPDATED] - Fireplace can no longer be picked up after lighting.
]UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
]UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
]UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
]UPDATED] - Refuel now locks the player in place for the time to fill.
]UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
]UPDATED] - 3 Chopper crash sites spawn on server start + 2-3 infected Camps.
]UPDATED] - Sickness(Infection) can now cause death.
]REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.

Code:
http://dayz.gamepedia.com/Changelog#1.7.7
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Post  skeeteR Sun Jun 30, 2013 11:56 am

I will try to post what we changed from this list soon, there are significant differences. 

Some things listed above were either broken, or made for annoying gameplay.

we changed alot of things,  in an attempt to make the game "feel" like it did in previous versions.  we will continue working in that direction.

this update is just a bunch of "filler",  almost every peice of .sqf was changed for no apparent reason (other than to just change it for the sake of saying its different) Rolling Eyes   most changes were made in an attempt to stop private hives from modding the game.  1.7.6.1 was 1 of our most stable versions, and alot of servers had modified the game to suit their community's needs. 

the devs like it when the change logs are long,  but if you take out the items that were broken or caused serious gameplay issues,  you are left with only a few nice features.

-------------------------------

now that i'm done with my usual 1.7 rant,  thanks for posting this  Very Happy .  its always helpful for people to know whats different in this version.

I will try to post something that shows what applies to the Hunters Den,  since our version of 1.7 is very different.   

thnx again
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Post  skeeteR Sun Jun 30, 2013 12:07 pm

example of unnecessary "changes" 


]UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)


private hives reported this problem until we were all out of breath.  the devs did NOTHING to even try and help.  So people were left to fix the problem themselves.  Everyone remembers how the tents were duping when 1.7.6.1 was released.  We fixed it after many failed attempts.   The problem is history, why address it now?  After they ignored it for months No 




same story with-
]FIXED] - Hero Skin teleport issue
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Post  Diggygoglol Sun Jun 30, 2013 3:52 pm

for the next update i will take out the unimportant things. just figured ide show everything!
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Post  skeeteR Sun Jun 30, 2013 6:06 pm

i like it,  i just didn't like 1.7 Razz 

i'm happy you took the time to post this.  its important no matter if i like the update or not Very Happy
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Post  Diggygoglol Mon Jul 01, 2013 8:31 pm

I help run a forum. I know how important it is to inform people about changes. Especially how the entire game will change when the standalone comes out in (please insert set date, then prepare to change it ever month) -_-
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Post  TheOwner Mon Jul 01, 2013 11:35 pm

I had to hide the mi17, because without some sort of anti-material rifle, it will be a pain in the arse to take out if someone else gets their hands on it.
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Post  pielicious Tue Jul 02, 2013 4:20 am

TheOwner wrote:I had to hide the mi17, because without some sort of anti-material rifle, it will be a pain in the arse to take out if someone else gets their hands on it.

Gonna find it right now.
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