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m107 removal or correction

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m107 removal or correction

Post  Gambit2 on Mon Mar 25, 2013 12:59 pm

Thank you Skeeter for all your work on the tent situation the game already is feeling more full filling.

I'd like to address the problem with the m107 and the hud bleeding though the dayz mod.

I found this gun a while back and quickly found that when in use it shows green boxes around nearby vehicles, players, zombies and animals( A player spotted me 1200 yards away they didn't shoot but chatted about the m107's abilities). The box changes to a circle if you account for the right amount of bullet drop showing the player where to shoot, this is not auto aim but the nearest thing and can be done instantly.

I've chatted to people in the server about this gun and have had differing responses, some claim not to have this issue and others claim the weapon I've used has been hacked in or that I could be hacking.

If this weapon is meant to have this ability then so be it.

I'm not sure if all the m107's have the same issue.

If their is no fix and you agree this is a problem I would suggest deleting the gun and doubling the as50 spawn rate to compensate for it's absence.





Last edited by Gambit2 on Mon Mar 25, 2013 1:28 pm; edited 2 times in total (Reason for editing : :))

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Re: m107 removal or correction

Post  Milans on Mon Mar 25, 2013 1:58 pm

Lets Remove all Weapons and Call the game "Eat and Drink with Zombies and Friends"


It takes skill to snipe period even with the tracking feature on the M107 i cant hit anything past 400 yards ... Mad

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Re: m107 removal or correction

Post  Gambit2 on Mon Mar 25, 2013 2:03 pm

Milans wrote:Lets Remove all Weapons and Call the game "Eat and Drink with Zombies and Friends"


It takes skill to snipe period even with the tracking feature on the M107 i cant hit anything past 400 yards ... Mad


But you would be able to spot things that you normally wouldn't be able to?

a moving target would require skill but a still target say someone looking through inventory, heli with auto hover on would be no skill at all.

but if its an intended feature of the weapon then i don't have a problem with it at all.


Last edited by Gambit2 on Mon Mar 25, 2013 2:13 pm; edited 3 times in total (Reason for editing : added)

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Re: m107 removal or correction

Post  Milans on Mon Mar 25, 2013 3:37 pm

yeah its part of the Anti-Material Rifle Group , doesnt really work to "spot" that thing tracks zombies/pigs/cars heli's waiting 15 minutes for a player to cross a field instead it was a goat only to get shot from behind made me not use it anymore rrrright
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Re: m107 removal or correction

Post  Yellow Bandit on Mon Mar 25, 2013 4:34 pm

Milans wrote:Lets Remove all Weapons and Call the game "Eat and Drink with Zombies and Friends"


It takes skill to snipe period even with the tracking feature on the M107 i cant hit anything past 400 yards ... Mad

+1

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Re: m107 removal or correction

Post  skeeteR on Mon Mar 25, 2013 9:04 pm

it started doing that after the 1.7.5 update

I have not had time to even ck and see what it does exactly.

I thought I was told it somewhat finds things. Puts a big green box around objects.

But you still need to aim correct? or does it actually lock on to target?......no need to aim?

I'll agree its stupid it does this, I've been busy lately. It may be possible to remove the green box from my end.

(so many things changed in this mod lately, NONE have amounted to a shit)
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Re: m107 removal or correction

Post  Scott [TLE] on Mon Mar 25, 2013 9:07 pm

It puts everything downrange in a green box. Renders ghilli suits and camo clothing useless

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Re: m107 removal or correction

Post  Milans on Tue Mar 26, 2013 9:43 am

Its a feature part of the gun not a hack .... this was put back in on 1.7.5.0 Suspect


I feel its a necessary Evil ... Keeps ppl with helicopters less cocky Very Happy
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Re: m107 removal or correction

Post  Scott [TLE] on Wed Mar 27, 2013 12:16 am

I think it's just gamebreaking it will spot you through everything but actual cover this means bushes, trees, etc. Removes the "ghilli in the mists" playstyle and makes stealth next to impossible.

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Re: m107 removal or correction

Post  Traumahead on Wed Mar 27, 2013 12:59 am

Milans wrote:Its a feature part of the gun not a hack .... this was put back in on 1.7.5.0 Suspect


I feel its a necessary Evil ... Keeps ppl with helicopters less cocky Very Happy

I agree, too much whining ITT.

If its OP then the developers will take it out.
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Re: m107 removal or correction

Post  Gambit2 on Wed Mar 27, 2013 6:02 am

Quick Facts

Damage: 37552
Raw damage: 26
Audible range: 455.4m
Effective range: 1200m
Rounds: 10
Extras: Scope
Fire modes: Single
Slot: Primary
Magazines: 10Rnd. M107
Source: Military
Find on map

The M107 is a sniper rifle available in DayZ. Designed to take down light armor, the gun is absolutely devastating to infantry even at range, since its massive .50BMG (12.7x99mm NATO, the same as the AS50) round makes for 1 hit kills against players. However, due to limitations in ArmA2, it is impossible to take down multiple targets with one bullet.

With two levels of zoom and a scope zeroable up to 1200m, this gun is still in many ways inferior to its counterpart, the AS50. It lacks range, accuracy and can only use 10Rnd. M107. However, the M107 is more common than its counterpart, spawning in the barracks at the northwest airfield, while the AS50 spawns only at helicopter crashes. But, like the AS50, the M107 cannot be used with NV Goggles.

This weapon can be heard by zombies in nearly a half kilometer radius, making it inadvisable to use for killing them, as it will only attract more. Firing it anywhere near or in a city is usually a terrible idea, as it will call the attention of almost every zombie or player nearby. Also keep in mind that although the gun is very loud, the bullet travels faster than the speed of sound. Because of this, you can drop dead out of nowhere, never hearing the sniper's bullet before you die.

The weapon's scope reticle can also serve as an improvised rangefinder to estimate the distance to the target.

At zoom level 2, a standing 1.8m target will be:

1000m: 2.00 mil-dots
900m: 2.22 mil-dots
800m: 2.50 mil-dots
700m: 2.86 mil-dots
600m: 3.33 mil-dots
500m: 4.00 mil-dots
400m: 5.00 mil-dots
300m: 6.67 mil-dots
200m: 10.00 mil-dots
Comments (16)
Screenshots (6)

Can't see any ability's suggesting it has an electronic display capable of seeing through trees and electronic sights with aim assistance.

Please correct me if i'm wrong and feel free to post links to credable sites.

dayzdata base

military factory

Not related to dayz but the actual weapon specs

But I had the understanding the developers were wanting to portray the game as realistic (during a zombie outbreak Very Happy ). I guess its glitched ability's could exist in future weapons but this feature would look more at home after a kill streak in modern warfare 4.


Last edited by Gambit2 on Wed Mar 27, 2013 6:31 am; edited 3 times in total (Reason for editing : added)

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Re: m107 removal or correction

Post  Scott [TLE] on Wed Mar 27, 2013 9:36 am

I have no issue with the stopping power of a rifle with a 12.7mm catridge. I have an issue with a rifle that basically has a thermal scope through an unintended glitch. To be honest I don't think anti-material rifles have any place in a zombie game simply because there are no lightly armoured vehicles other than the Mi-17 hind especially one that can spot "soft" targets through any kind of visual obstruction.

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Re: m107 removal or correction

Post  Scott [TLE] on Wed Mar 27, 2013 10:13 am

http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/#entry1255653

It looks like Rocket fixed it for the next patch.

Pick an M107 up on the server if you haven't already the little green boxes it puts around everything are ridiculous.

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Re: m107 removal or correction

Post  Traumahead on Wed Mar 27, 2013 6:08 pm

Traumahead wrote:
I agree, too much whining ITT.

If its OP then the developers will take it out.

[NofW] Scott wrote:http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/#entry1255653

It looks like Rocket fixed it for the next patch.


Called it.
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Re: m107 removal or correction

Post  skeeteR on Wed Mar 27, 2013 7:40 pm

could fix the green box by removing crosshairs from the server.

I still need to confirm this, but my information seems correct.

Let me see if its even a possible solution, if so.....we could take away the crosshairs until the next patch.

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Re: m107 removal or correction

Post  moxis on Wed Mar 27, 2013 8:46 pm

wait a min..... fixing the m107 would be ok but i dont want all my crosshairs gone.. we noobs need them lol Rolling Eyes
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Re: m107 removal or correction

Post  Milans on Wed Mar 27, 2013 10:45 pm

Only i can kill is owner with a crosshair and that was by accident
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