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Kill messages.

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Gambit2
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Post  Black Bandit Sun Mar 24, 2013 4:36 pm

I vote turn them back on. Distance isn't really necessary but I'm not opposed.
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Post  xHGx Reflex Sun Mar 24, 2013 8:28 pm

Also it would help, because a lot of times im in a firefight i shoot and it says "blahblah has died" but im not sure if thats who i was shooting at or not so i'll get up and get shot. It would help the killer confirm his own kill.

But really billy gave me gonnoreah. That bastard. Bullet wounds, bad care.

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Post  skeeteR Sun Mar 24, 2013 8:34 pm

lmfao reflex.

thanks for everyone posting opinions

stuff like this helps me to decide what or what not to do.
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Post  TheOwner Mon Mar 25, 2013 9:00 pm

Seananigans wrote:I vote turn them back on. Distance isn't really necessary but I'm not opposed.

Yea guys, listen to one of the servers biggest bandits. If he doesnt care, then whoever does needs to get their head examined, just like Billy.
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Post  Gambit2 Tue Mar 26, 2013 7:22 am

I've only played with ability to see who died.

I've been killed by mystery killers and had to my best to figure out who the killer and is a concept I enjoy.
(I used false information to bait clan mates to out my killer... fun times)

Peoples in game actions would be determined by in-game messages

You know if you've killed someone your kills are counted for on the personal stats menu (I press Insert) take a peek when you start your gaming and look after you think you got the kill.

If theirs a silent killer in the game hunting him down outing him is also a concept I enjoy playing as a group using bait tactics and finding the killer.

Say Millan turned rouge and was the killer could you imagine the shock in the server it would be epic gaming moments like this could be lost.

Playing choices would be controlled by server information.

I think to much information will make this game feel like call of duty and battlefield.






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Post  skeeteR Tue Mar 26, 2013 4:44 pm

Gambit2 wrote:I've only played with ability to see who died.

I've been killed by mystery killers and had to my best to figure out who the killer and is a concept I enjoy.
(I used false information to bait clan mates to out my killer... fun times)

Peoples in game actions would be determined by in-game messages

You know if you've killed someone your kills are counted for on the personal stats menu (I press Insert) take a peek when you start your gaming and look after you think you got the kill.

If theirs a silent killer in the game hunting him down outing him is also a concept I enjoy playing as a group using bait tactics and finding the killer.

Say Millan turned rouge and was the killer could you imagine the shock in the server it would be epic gaming moments like this could be lost.

Playing choices would be controlled by server information.

I think to much information will make this game feel like call of duty and battlefield.







well put

Smile
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Post  xHGx Reflex Thu Mar 28, 2013 11:22 am

I completely get Gambit's point that it would change the game, but it may not be for the worse. It would help create friendly rivalry among other things. It wouldnt completely make it like battlefield or call of duty. It would just add another element to the game.

How do you imbed a picture?

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Post  skeeteR Thu Mar 28, 2013 6:39 pm

easiest way to imbed, I like "imgur.com"

then upload it to tht website and grab the "direct link" code

then in the compose message box click the 16th box from the right (image)

then put that direct link code in there and you are good 2 go
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Post  Yellow Bandit Mon Apr 15, 2013 9:37 pm

i vote turn kill messages back on too.

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Post  stealth Tue Apr 16, 2013 4:58 am

Would it be possible to give "the range and weapon used" without giving away who the killer is? If so, I think it would be an acceptable compromise for most. Besides I'd like to humiliate a few players with long range crossbow shots or, L.Enfield shots. Twisted Evil If not, count me in for turning kill messages back on.
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Post  красный бандит Tue Apr 16, 2013 9:28 am

count me in for messages back on just not the weapon they used might as well have some mystery. Twisted Evil
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Post  Slartybartfast Tue Apr 16, 2013 10:03 am

I'd say just show by what weapon someone was killed but not what player.

another option:
When you examine a dead body, right now it just says: "it appears player ... was killed by" but nothing more.
Would be cool if you then could see by what caliber (or melee weapon for instance) the person was killed


But I don't know if that's even possible?

Edit: One reason why I would be against a full who was killed by who message is that a silent kill is no longer possible. If someone want to bloat about it there's the side chat Smile
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Post  Yellow Bandit Tue Apr 16, 2013 1:53 pm

I have created a new thread with a Poll, I think I have covered what most people have mentioned here, let's put it to a vote. https://huntersden.forumotion.com/t564-vote-on-kill-message

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Post  Slartybartfast Wed Apr 17, 2013 3:31 am

Slartybartfast wrote:I'd say just show by what weapon someone was killed but not what player.


With a full who was killed by who message a silent kill is no longer possible. If someone wants to bloat about it there's the side chat Smile
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