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Hows things ingame?

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Post  skeeteR Tue Jun 25, 2013 6:19 pm

Haven't received many reports lately,  so just wanted to ask 2 important questions.

I'll keep it simple for once.



1. Hows FPS (in general of course)?


2. Hows the loot spawning lately (I turned it back a good bit)? 



thnx everyone

-skeeter
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Post  skeeteR Tue Jun 25, 2013 6:24 pm

also, just some information   (i knew i couldn't keep it that simple)


Last few days restarts have been at approx. 5:30-5:40 PM and AM   and  11:30:11:40  PM and AM

Main reason for changing the times was to counter the infamous midnight loot/zed despawning (from the main server cleanup that runs each night @ that time)

we will keep them like this for now.
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Post  Slartybartfast Wed Jun 26, 2013 3:46 am

All in all you did a migthy fine job skeet. From what I read on the dayz forums the update is still fucked (although a little better) up. 
And in the Den I experience almost no problems anymore! 


cheers SO THANK YOU SKEETER!!!!cheers

Just a few minor things I experienced:

- I do experience a little framerate drop, mostly around towns. But I've been messing around with my graphicsettings so don't know if it's related. Will check this later again

- I think it was just before a server restart yesterday. Loot was spawning normally but no z's. I haven't seen this after that restart so maybe it was a one time glitch

- Has the ghillie spawnrate been ajusted? Cause after not finding 1 in three months I found 3 in 2 sessions. Or was I just lucky? Very Happy

- Weapon spawnrate is much better but still a little high I think. Seen alot of m16's in different varieties but without ammo (I think you had this a few month ago aswell?)

Again, thanks skeet! You the man! afro

edit: oh and bandages are pretty valuable now, bleeding like a pig after every hit lately lol
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Post  pielicious Wed Jun 26, 2013 1:54 pm

The server runs very smooth, I got close to no yellow or red connection chains. The loot spawn is fine although not as balanced as in 1.7.6.1. There are way too many weapons in military bulidings, sometimes without ammo but that doesn't really bother me because you get enough ammo by simply finding more weapons now. As for civilian buildings I haven't checked them in a while but I already told yuu about that ridiculous amount of weapons you were able to find there at the weekend. I dunno if you altered that a bit by now.
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Post  skeeteR Wed Jun 26, 2013 8:41 pm

thanks slarty and pie Very Happy

yes I altered things ALOT
so over the next few days, try to find out how the weapon spawns are acting now.

owner, and a few others reported them being much better (not so many weapons spawning)

The random "weapon with no loot" type spawns are going to be hard to totally erase. But I'm watching it close, and trying some things on test server. In 1.7.6.1 I was able to guarantee every weapon would spawn with 2-4 magazines. I know we can achieve the same with 1.7, its up to me to make it happen.

(I totally agree Pie, we had things balanced very nice in 1.7.6.1 I have no doubt we will get to that point again. Just takes alot of reports from you guys......and some trial and error.)

Overall I'm happy with our progress, we are doing really well with the cards we were dealt. Check out the weapon spawning, I did dial it down alot. If needed, we will keep tuning it until we are 100% satisfied.

**Thank you both for the kind words. I'm always happy to work on any problems you guys can find /bigsmile

-skeet
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Post  Chimera Thu Jun 27, 2013 5:58 am

I've been having some severe FPS issues since this damn update. And I shouldn't be. My systems a powerful one. ARMA is a joke for it.

Any ideas?

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Post  Traumahead Thu Jun 27, 2013 6:21 pm

Chimera wrote:I've been having some severe FPS issues since this damn update. And I shouldn't be. My systems a powerful one. ARMA is a joke for it.

Any ideas?

Delete system32. It'll run faster.
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Post  Chimera Thu Jun 27, 2013 6:57 pm

Traumahead wrote:
Chimera wrote:I've been having some severe FPS issues since this damn update. And I shouldn't be. My systems a powerful one. ARMA is a joke for it.

Any ideas?

Delete system32. It'll run faster.

AHAHAHAHA.. Who do I look like? Pie?

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Post  pielicious Thu Jun 27, 2013 7:07 pm

You wish you do, you slob.
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Post  Slartybartfast Fri Jun 28, 2013 2:55 am

Cool it kids! clown
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Post  skeeteR Fri Jun 28, 2013 8:42 am

Hows things ingame? YYDFPpj
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Post  skeeteR Fri Jun 28, 2013 8:48 am

Chimera wrote:I've been having some severe FPS issues since this damn update. And I shouldn't be. My systems a powerful one. ARMA is a joke for it.

Any ideas?


been hunting for any info that may help u chimera

only thing I've found is that some ppl had horrible FPS with 1.7 while using a different Arma version (any version other than 103419).

I didn't even test this, but I'm 99% sure it wont even let you join the server unless you have arma beta patch 103419.

But atleast double check that you are using 103419.  The reports from others said they had awful fps with 1.7 until they switched to that arma version.......then performance was great.
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Post  skeeteR Sat Jun 29, 2013 12:15 am

magazines should spawn with ALL weapons better now

hows the guns spawning?  (i know I ask this alot Razz)

but if its too low, let me know.  if it seems pretty balanced, we will leave it be.


also, soon you guys can park helis on rooftops and be 100% safe. tracked down the little piece that was fking tht up
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Post  Chimera Sat Jun 29, 2013 4:40 am

skeeteR wrote:been hunting for any info that may help u chimera

only thing I've found is that some ppl had horrible FPS with 1.7 while using a different Arma version (any version other than 103419).

I didn't even test this, but I'm 99% sure it wont even let you join the server unless you have arma beta patch 103419.

But atleast double check that you are using 103419.  The reports from others said they had awful fps with 1.7 until they switched to that arma version.......then performance was great.

I appreciate the effort. Unfortunately, when I try to play with that version, it tells me I have a Bad Version, and does not let me connect.

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Post  xHGx Reflex Sat Jun 29, 2013 12:32 pm

Lately, every once in a while, there is a server-wide lag spike, that usually lasts two to four minutes. The game is extremely "skippy." Others have said they experience it too

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Post  skeeteR Sat Jun 29, 2013 12:55 pm

xHGx Reflex wrote:Lately, every once in a while, there is a server-wide lag spike, that usually lasts two to four minutes. The game is extremely "skippy." Others have said they experience it too

yea, 1.7.7 has alot of things I do not like. What you are describing is due to all the extra events that were added. As if there wasn't enough useless stuff going on behind the scenes, they actually added a ton of new stuff. At the end of the day, 95% of the things added are completely unnecessary. I recently started testing some things that will hopefully smooth out some of the 1.7.7 bumps.

----too long dont read----

1.7.7 is far from optimized, certain events bottleneck and can slow down the communication between the client and server (in some cases all but stops communication)
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Post  skeeteR Sat Jun 29, 2013 10:03 pm

let me know what you guys think of placing tents.  

it should not be such a pain in the ass now.  but if you find a problem lemme know.  


sniped
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Post  Slartybartfast Sun Jun 30, 2013 11:39 am

Loot spawning is getting better. Good job Skeet!

What I've noticed is a lot of loot is spawning in big numbers... 5 MRE's, 4 M203HE, 5 smoke grenades...
And alot of ammoboxes and camo/ghillies at barracks and heli crashsites

We're getting there Very Happy
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Post  skeeteR Sun Jun 30, 2013 12:23 pm

Slartybartfast wrote:Loot spawning is getting better. Good job Skeet!

What I've noticed is a lot of loot is spawning in big numbers... 5 MRE's, 4 M203HE, 5 smoke grenades...
And alot of ammoboxes and camo/ghillies at barracks and heli crashsites

We're getting there Very Happy


thanks salrty. thats exactly the info i need Very Happy

I can try to balance those things out some more.

thanks alot for the update, keep me posted on stuff like that. Beans Beans Beans 
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Post  Slartybartfast Thu Jul 04, 2013 7:21 pm

Skeet, don't know if you had the time to check the lootspawning yet but here's some feedback:

Spawns at helisites are still pretty predictable. ammoboxes, 2 or 3 guns (mostly m14 and g36's) camo and/or ghillie

Haven't seen alot of 'em but the ones I have seen all had thesame sort of loot

And still a lot of 5x the same kind of stuff

The spawntime is awesome tho' even when driving loot spawns very quickly Smile

Keep up the good work! cheers 
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Post  skeeteR Thu Jul 04, 2013 8:56 pm

thank you slarty Beans , loot spawning will always be a main focus of mine. and I'm desperate for feedback from all the players. without the feedback its almost impossible to know what to change Very Happy 

here is the table for helicrash EAST (mi-17 crash)
Code:
         {"AK_47_M","weapon",},
         {"AKS_74_U","weapon",},
         {"M14_EP1","weapon",},
         {"bizon_silenced","weapon",},
         {"bizon","weapon",},
         {"DMR","weapon",},
         {"RPK_74","weapon",},
         {"PK","weapon",},
         {"AK_107_kobra","weapon",},
         {"AK_107_pso","weapon",},
         {"AKS_74_pso","weapon",},
         //{"Binocular","weapon",}, removed by skeeter
         //{"ItemKnife","militaryEAST",}, removed by skeeter
         {"","militaryEAST",},
         //{"ItemCompass","militaryEAST",}, removed by skeeter
         {"AmmoBoxSmall_762","object",},
         //{"WeaponHolder_PartVRotor","object",}, removed by skeeter
         {"100Rnd_762x54_PK","magazine",},
         {"","military",},
         {"","medical",}

the chances of the stuff spawning is what needs to monitored and changed.  since the available list is not all that big, you will always mostly see the same stuff......with the rare occurrence of finding something special.  (just the way its supposed to work)

here is what the other crash sites spawn

Code:
         {"FN_FAL","weapon",},
         {"SCAR_L_CQC","weapon",},
         {"M240","weapon",},
         {"bizon_silenced","weapon",},
         {"M60A4_EP1","weapon",},
         {"AK_107_kobra","weapon",},
         {"M4A1_HWS_GL_SD_Camo","weapon",},
         {"M40A3","weapon",},
         {"M14_EP1","weapon",},
         {"FN_FAL_ANPVS4","weapon",},
         {"Mk_48_DZ","weapon",},
         {"M249_DZ","weapon",},
         {"BAF_L85A2_RIS_Holo","weapon",},
         {"DMR","weapon",},
         //{"MedBox0","object",}, removed by skeeter
         {"NVGoggles","weapon",},
         {"AmmoBoxSmall_556","object",},
         //{"AmmoBoxSmall_762","object",}, removed by skeeter
         {"Skin_Camo1_DZ","magazine",},
         {"Skin_Sniper1_DZ","magazine",},
         {"G36C","weapon",},
         {"G36C_camo","weapon",},
         {"G36A_camo","weapon",},
         {"G36K_camo","weapon",},
         {"100Rnd_762x54_PK","magazine",},
         {"","military",}, //random item from military table
         {"","medical",} //random item from medical table

you will notice some of the stuff I removed,  I did this because it will allow better things a chance to spawn.....and who the fk wants to find a compass @ a helicrash? Rolling Eyes 

also the default crash sites do not contain alot of the weapons listed above.  this is exclusive to the DEN

I've been wanting to post this for everyone to see, and never did.  Helicrashes are different, because they have short list to spawn items from.  I do change the spawn chances around alot though, this is handled elsewhere, each item is give a value (0.03 for example out of 1.00)

So certain things like ammoboxes, and items from the "military" and "medical" tables will mostly spawn, and then weapons, and then on rare occasions the weapons with a very low chance <----which i change around alot to offer variety
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Post  skeeteR Mon Jul 08, 2013 5:16 pm

I hope everyone's ingame experiences are good, or at least getting better.

I've been sneaking small changes in all the time. From my viewpoint I'm very happy. I hope everyone else is happy/satisfied as well.


Just wanted to touch base, and let everyone know they should never hesitate to report stuff. I'm always happy to get the feedback and try to deliver results.

So dont be shy. But overall I think things have been working pretty well. Considering all the huge changes with 1.7

Thank you all pirat 

-skeet
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Post  pielicious Mon Jul 08, 2013 5:36 pm

I think the loot spawns in supermarkets are completely screwed. Most of the time the main room is completely empty. Considering weapons I think there's still too many in barracks or i'm just extremely lucky and rarely ever stumble across trash piles. Although I don't excessively loot cycle so this might be caused that people leave some guns behind and I arrive when the empty loot spawns get filled up. But consumables still often come along in huge numbers. As for weapons in civilian buildings it got way better now, they don't spawn like an army depot anymore.

Furthermore when you go to NEAF there's close to no zombie spawns whereas you might get swarmed by 6 or 7 zombies when approach a barn. I don't know if you can fiddle around these numbers but they seem way off.
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Post  skeeteR Mon Jul 08, 2013 6:06 pm

the "main room" you are talking about. i'll check. they did remove certain loot spawn points. there may not be as many spots as before in the market. i know they removed alot of possible spots in different areas

I'll mess with supermarkets some more.  not sure why it would be doing that.  tell me if its too high tmrrw

as far as barracks.  its almost exactly 1.7 default.  I can make more zombies spawn there.  but loot has been set back to all but default.

I dont care for the way 1.7 works.  But I'm still very happy compared to what we had the 1st couple days after the update.

the reason food spawns in bunches.  is because they added a table that only deals with food.  instead of mixing it into the "generic" loot table like in all the other versions Rolling Eyes
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Post  skeeteR Mon Jul 08, 2013 6:16 pm

okay made some changes to the supermarkets, and industrial loot spawns. please let me know tmrrw what you think.

i can't really change the barracks. anymore of a change and it will be less than 1.7 default

i did slightly raise zombies at northeast. if too many, lemme know and it can be put back.


thnx


(how do you guys like placing tents? much better than 1.7?)

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