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Update of next update

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Update of next update Empty Update of next update

Post  Mrdook Mon May 20, 2013 7:31 am

Guys, this is huge:

* [REMOVED] - M107 and AS50. (Removed from game)



http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/
*scroll all the way down for the latest update*

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Post  skeeteR Mon May 20, 2013 8:43 am

thanks for posting this dook

alot of changes coming with next update

hopefully they dont break the game again like last time, but we'll do our best to make things run smooth. (last update was a nightmare)

but regardless, there is alot of stuff on that change log. some look pretty fun Cool
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Post  ProDerp Mon May 20, 2013 2:08 pm

Well now how do we kill Hueys and Mi-17's.
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Post  TASB Mon May 20, 2013 2:11 pm

ProDerp wrote:Well now how do we kill Hueys and Mi-17's.

We should remove those too. Lets just knock it back to only having 'domestic' weapons.

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Post  красный бандит Mon May 20, 2013 3:16 pm

* [REMOVED] - Removed all military weapons with any attachment from loot tables. (Not removed from game)

[NEW] - Infected survivor camps. (WIP) 3 - Small, 4 - Medium.

[NEW] - Servers date has been locked to give full moon nights.

this would be cool


[NEW] - Crafting is now added.

* [NEW] - Attachment Crafting is the only way to upgrade weapons. (Attachments are found they need other objects to be crafted before being applied to weapons)

* [NEW] - 2 New Melee weapons.(Bat,Shovel)

* [NEW] - 2 New Bat variations used in crafting. (NailedBat,WiredBat)

crafting yes!!!!

[FIXED] - Hero Skin teleport issue.

lets hope this is true


[UPDATED] - Zeds will no longer spawn for air vehicles

kewl

[UPDATED] - HMMWV Stroage has been updated to 10 weapons, 50 slots and 2 backpacks.

no more complaining about this i hope

* [NEW] - Weapon MakarovSD (Military, Military Special).

* [NEW] - Weapon RPK_74 (Mi8 Helicrash).

* [NEW] - Vehicle Damage in Percent (With a Toolbox).
yay!! Very Happy
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Post  pielicious Mon May 20, 2013 3:41 pm

1v1 shovel only knockout tournament anyone?
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Post  Milans Mon May 20, 2013 3:44 pm

I can See us meeting on the field of battle painted faces with shovels against the hordes of Zeds Smile
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Post  Petrov! Mon May 20, 2013 3:45 pm

TASB wrote:
ProDerp wrote:Well now how do we kill Hueys and Mi-17's.

We should remove those too. Lets just knock it back to only having 'domestic' weapons.

I am so for this. Little Birds should be the only vehicles...maybe Bi planes.
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Post  Milans Mon May 20, 2013 3:51 pm

TASB wrote:
ProDerp wrote:Well now how do we kill Hueys and Mi-17's.

We should remove those too. Lets just knock it back to only having 'domestic' weapons.

Meanwhile at Sumbag Head Quarters ... .

Update of next update 60365210

Fuck are we gonna do with all our favorite guns ? Very Happy
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Post  pielicious Mon May 20, 2013 4:19 pm

You can keep the G17s. I see at least 23 there.
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Post  xHGx Reflex Mon May 20, 2013 4:32 pm

I agree get rid of huey and mi17, add maybe ~3-4 little birds

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Post  Slartybartfast Tue May 21, 2013 4:11 am

Looking forward to this update... Question is: WHEN!!!!!!!?????? bounce
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Post  Scott [TLE] Tue May 21, 2013 2:52 pm

Slartybartfast wrote:Looking forward to this update... Question is: WHEN!!!!!!!?????? bounce

As soon as the kiwi gets back from walking up hills. (Rocket back from Everest)

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Post  Mrdook Tue May 21, 2013 5:26 pm

That's not true Scott. He came back, already.

Main thing is, that Rocket has nothing to do with DayZ MOD anymore. There is a another dev team Wink

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Post  Petrov! Tue May 21, 2013 5:30 pm

Mrdook wrote:That's not true Scott. He came back, already.

Main thing is, that Rocket has nothing to do with DayZ MOD anymore. There is a another dev team Wink

Yeah the guy who posts those updates is one of the guys in charge.

Rocket is dealing with SA only and will continue to do so post release. The mod belongs to the community now. Which is good because from what I hear...there is going to be a big split between the mod and the SA because of some choices Rocket has made.

Which is too bad.
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Post  Mrdook Tue May 21, 2013 5:36 pm

Give us a example

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Post  Petrov! Tue May 21, 2013 5:51 pm

Mrdook wrote:Give us a example

No private hives for one. Servers like this one won't exist for SA for a while after the release in June. It is going to force everyone to play in public hives first.

Testing the game out is going to be gruesome in public servers. I predict the biggest complaints will be social ones over bugs. It is just going to force people back to private hives. I will like to try out the SA but I doubt the polished zombies, inventory and maps will really keep there. I remember public hives well. I know exactly why I stopped playing in them. Wasn't hackers, exploiters or any of that noise.

We have a nice community here and there are many like it... postpone those communities for the SA for a good while = split in the community.

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Post  Scott [TLE] Wed May 22, 2013 8:43 pm

Petrov! wrote:
Mrdook wrote:Give us a example

No private hives for one. Servers like this one won't exist for SA for a while after the release in June. It is going to force everyone to play in public hives first.

Testing the game out is going to be gruesome in public servers. I predict the biggest complaints will be social ones over bugs. It is just going to force people back to private hives. I will like to try out the SA but I doubt the polished zombies, inventory and maps will really keep there. I remember public hives well. I know exactly why I stopped playing in them. Wasn't hackers, exploiters or any of that noise.

We have a nice community here and there are many like it... postpone those communities for the SA for a good while = split in the community.


On the plus side skeeter could play with us.

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Post  skeeteR Wed May 22, 2013 11:04 pm

[NofW] Scott wrote:
On the plus side skeeter could play with us.

/bigsmile
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Post  Petrov! Wed May 22, 2013 11:09 pm

Good point!

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