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Local Weapon Equivalent Suggestions

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Local Weapon Equivalent Suggestions Empty Local Weapon Equivalent Suggestions

Post  Petrov! Tue Apr 02, 2013 5:36 pm

I think we should have more local Chernarussian and Russian weapons in the server. These are the ones I think are equivalents (in some format) to the Western weapons.

Local Basic Weapons
AKS-74 PSO - Similar to M16 with ACOG scope
Local Weapon Equivalent Suggestions AKS_74_pso

RPK - Similar to MG36
Local Weapon Equivalent Suggestions RPK

AKS-74UN Kobra - Similar to M4A1 CCO SD
Local Weapon Equivalent Suggestions 600px-Arma2_AKS-74UN_%2B_kobra_rds_custom

Special Weapons
SVD No Camo - Not too sure which Sniper I could compare this to as it is pretty unique but it would be nice to find a non-camo version that is a little less rare.
Local Weapon Equivalent Suggestions Arma2weapons_snip_SVDdragunov

Thanks for reading and feel free to add any ideas and I'll update the top of the thread so Skeeter can read it easier.
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Post  Milans Tue Apr 02, 2013 6:02 pm

As Long as you dont touch my 'Merican Guns!

Local Weapon Equivalent Suggestions Ronald10
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Post  Petrov! Tue Apr 02, 2013 6:04 pm

Milans wrote:As Long as you dont touch my 'Merican Guns!

Local Weapon Equivalent Suggestions Ronald10

The best part of that photo is that he has a Russian RPG slung across his back hahah.
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Post  Milans Tue Apr 02, 2013 6:06 pm

Ronald on a Raptor your Argument is Invalid
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Post  Traumahead Tue Apr 02, 2013 7:27 pm

RPK is like my favorite LMG of all time. If I had access to it it would be all I'd carry.
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Post  Traumahead Tue Apr 02, 2013 7:32 pm

911 was an inside job coordinated by Raptors.

Local Weapon Equivalent Suggestions Zirotx10
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Post  skeeteR Tue Apr 02, 2013 10:44 pm

Thank you for this suggestion dr.

I'm going to go check and see which of these I could ass easily, which would take some work, and see if any are impossible due to dayz_code client bans.


I'll be back with some updates Very Happy

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Post  Scott [TLE] Tue Apr 02, 2013 11:20 pm

Tried to do this back on the old NofW server
X is remove
N/A is no change
things in brackets [] are ammo types
otherwise it's just a simple swap list.
Spoiler:

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Post  skeeteR Wed Apr 03, 2013 12:25 am

scotts suggestion-
this would work no doubt on a different map pack. each map pack loads with a different set of files for the client

but our beloved chernarus falls into a different category. all the other maps take care of some of the annoying dayz_code bans. in fact alot of them have zero weapon/vehicle bans.

besides what we currently find in vanilla dayz. the list of unbanned weapons/vehicles is very very small.

its the whole reason for the creation of rmod. rmod just loads your dayz chernarus files without any weapon bans.

however, even a few tht are banned in the coding, are still able to be spawned into the game.

it comes down to just trial and error. I'll have to ck and see what works. only way to use stuff that is banned in the coding is to use rmod, or I could create a new config. file. teach everyone where to put it in your client, and we could have more freedom that way. (it would be alot like rmod)

okay I've caught myself rambling

goodnight all
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Post  Scott [TLE] Wed Apr 03, 2013 8:16 pm

We came to the conclusion that we would need client side mods to add them all. worth a shot though.

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