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Kill messages.

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Gambit2
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Post  skeeteR Tue Mar 19, 2013 9:47 pm

As most of you know, we used to have basic kill messages (who killed who with what weapon)

Then 1.7.5 killed them.

I would like some opinions.........because.............

I can bring them back, these would even include the "distance" of the killing shot.

So say w/e is on your mind (if you dont want them, please say so)

as always, thanks
-skeeter

(still nothing worth talking about with the tents, I would keep apologizing, but I didnt break them) <------But I promise I'm trying my best to fix em
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Post  Milans Tue Mar 19, 2013 11:13 pm

Nothing better then knowin who does the kilin Smile i love it gives credit to the murderer Very Happy
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Post  Petrov! Tue Mar 19, 2013 11:34 pm

I think it is better that they are gone.
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Post  Scott [TLE] Tue Mar 19, 2013 11:52 pm

I wouldn't have an issue with them if most players solo'd the den but since there are so many groups it would be game breaking to get a free range on that pesky sniper in Stary Sobor. I think we should remove them completely would add to the "authenticity" of the game. The whole aspect of confirming kills would be amazing to include.

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Post  Traumahead Wed Mar 20, 2013 1:30 am

I'm on the fence. I think it adds to the mystery now that their gone but i'd really like to know sometimes. I definitely wouldn't want distance to target though. That's just about bragging rights.
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Post  Mrdook Wed Mar 20, 2013 10:56 am

I dont want them back too.

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Post  xHGx Reflex Wed Mar 20, 2013 4:02 pm

The only reason i think we should have them, sometimes i wish i knew who killed me, when i get shot or ran over out of the blue. Is there a way to make it say, "you were killed by [player]" but just for your screen?

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Post  Scott [TLE] Wed Mar 20, 2013 4:41 pm

Well even if it tells only you the Who, what, when, where, why, those of us that use teamspeak or another VOIP application can easily relay that intel to our slightly less deceased comrades.

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Post  xHGx Reflex Wed Mar 20, 2013 5:54 pm

Not when, where, why, with what gun, just who. How are we supposed to learn who the bandits are and post bounties?

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Post  skeeteR Wed Mar 20, 2013 10:09 pm

The distance was just something new (for me atleast) other servers have had distance for awhile.

Its even easier to just do the "old" setup w/ "Who killed who with what" and no distance.

Keep on debating guys, its no hurry. I like to totally exhaust a discussion. I really like knowing what everyone likes/dislikes.

Thank you all
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Post  Traumahead Wed Mar 20, 2013 10:12 pm

xHGx Reflex wrote:The only reason i think we should have them, sometimes i wish i knew who killed me, when i get shot or ran over out of the blue. Is there a way to make it say, "you were killed by [player]" but just for your screen?

I'm all for this if its possible.

xHGx Reflex wrote:Not when, where, why, with what gun, just who. How are we supposed to learn who the bandits are and post bounties?

This guy makes seriously good points.
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Post  skeeteR Wed Mar 20, 2013 10:13 pm

Let me do some checking/playing with that idea Trauma and reflex.

With arma's engine, just about anything is possible. (hard part is making it happen sometimes)
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Post  TASB Thu Mar 21, 2013 11:16 am

I like the mystery of not knowing who is doing the killing. At the same time, knowing relieves potential tension from groups who you may 'assume' are responsible. Then again, that adds a certain dimension to game play..the whole not knowing and having to guess.

It doesn't much matter if a player knows who killed them, or a group knows when there is no in-game name tagging through targeting. So even if you know, it doesn't really afford you any particularly advantage in that regard. Sure, you can say "hey, so and so is NOT friendly", but you wont be able to exact revenge unless you're certain you can find that specific player without any in game help in doing so (name tagging).

Either way i fine in my opinion.

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Post  xHGx Reflex Thu Mar 21, 2013 12:48 pm

I get what your saying about no name tagging, but let me use an anecdote to illustrate my point:

One day you're in Cherno when you see little Billy, he only has a g17 and you have an m4, Billy looks up and says "friendly?", you reply, of course! As you begin your journey with your new friend you find some good loot.

Out of no where Billy puts a glock to your head, now your on the ground... dead. Billy is a liar, not to be trusted. So next week, your in Elektro when a little bambi comes up. he says "hi! I'm Billy! Friendly?" This is when you reply "FFFFUUUUUUUUUUUUUUU!!!!!!" and proceed to kill him.

Knowing who killed you would help you characterize who you can trust and who you can't, prepare you to survive better in the future. If you really wanted to make it realistic, you could make it so anyone that is killed within 500 meters or so appears on your chat. In real life if your bud got popped next to you, you would know who did it.

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Post  TASB Thu Mar 21, 2013 2:15 pm

Well, in that example, billy already told you who he was both times. You don't need the kill information there.

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Post  Milans Thu Mar 21, 2013 2:22 pm

we're 50/50 on this topic i see most of the killers dont want it Very Happy im not a killer i want to know who killed me
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Post  TASB Thu Mar 21, 2013 2:46 pm

I'm no killer. I just dont think that knowing grants a player any specific advantage other than knowing. If there were in game tagging, then it would be a great way to know and one could look to exact revenge. Without it, you're guessing if the player you see in game is the responsible party unless you have a certain lock on that particular player, which is a very difficult to do.


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Post  xHGx Reflex Thu Mar 21, 2013 3:12 pm

Actually.... All he said the first time was "friendly?"

Billy is a silent killer, like gonorrhea...

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Post  TASB Thu Mar 21, 2013 3:23 pm

Alright. But if he used direct comm or side chat, you'd know the name...anyway, it's really a nonissue for me. Include the kill info or leave it out. It doesn't change much except the killed player, and others will know who done it.

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Post  skeeteR Thu Mar 21, 2013 8:29 pm

thanks for all the feedback everyone.

I'll wait a bit, and make sure everyone sees it.

Then we will decide, we always had them before 1.7.5 Once they were gone, the dynamics of the game changed a lot. The messages deff. change the way things play out.

I'm happy to see everyone's opinions.
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Post  Mav Sat Mar 23, 2013 7:55 am

I would love to see who killed me. I agree with the trust thing. I also think that if your a true Bandit it would be bragging rights. The range would be cool but could give a location away.

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Post  Scott [TLE] Sat Mar 23, 2013 7:32 pm

The messages are not an issue for individuals but when we start talking large groups in firefights it can be an issue. For example if Billy, kyle, jim, and john are playing and Billy is killed. The game would say Billy killed by player [123] Joe. Now if you hit "P' and see 4 people with the clan tag [123] you now know how many enemies there are. If it were to give you the range aswell you then would have an exact radius of which targets could be located that you can quickly scan instead of having to check both closer are further away vantage points, you now only have to check places exactly say 69 meters away. This would completely destroy the element of stealth and would also make ambushes ineffective.

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Post  xHGx Reflex Sun Mar 24, 2013 1:24 am

Of course he says 69 meters...

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Post  skeeteR Sun Mar 24, 2013 9:51 am

xHGx Reflex wrote:Of course he says 69 meters...


I'm still laughing at the "Billy is a silent killer, like gonorrhea..."

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Post  Scott [TLE] Sun Mar 24, 2013 3:43 pm

xHGx Reflex wrote:Actually.... All he said the first time was "friendly?"

Billy is a silent killer, like gonorrhea...

Billy like gonorrhea also disguises himself as a friend offering you a good time.....

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