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RE: day/night cycle

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RE: day/night cycle

Post  Rouki87 on Mon Jan 21, 2013 8:33 am

Since the other thread is only for admins I figured i start this thread here. Place suggestion below, thanks!



Im liking 24/7 day time and judging by the number of players we have on now since switching to both Password and 24/7 day, many others do as well.
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Re: RE: day/night cycle

Post  skeeteR on Mon Jan 21, 2013 4:16 pm

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy


awesome, I'm happy if you guys are happy

post opinions here about the 24/7 daylight vs. real time day/night cycle


thanks you everyone who has been playing here, DONT FORGET, if anyone has a problem/issue with the server or a fellow player. I would like it if you would post it here for discussion/resolution....or PM me if you dont want your issue public.

Hopefully you all know by now......I'm here to help and make things enjoyable.
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Re: RE: day/night cycle

Post  NoFaceNoName on Mon Jan 21, 2013 8:59 pm

I think maybe a week by week rotation of:

24/7 day

24/7 night

Eastern standard TZ (GMT-5)

GMT+7

I honestly hate 24/7 day, but I understand many love it. I prefer night without NV goggles, I feel more immersed in the gameplay. 24/7 night if its even an option, would eliminate the one shot to the toe, from 1.6km out, deaths. This also would allow for setting up ambushes on roads etc and not be seen from a mile away. If NV goggles were taken away for this week that would be cool too. Some may say the dark is for noobs who can't manage zed agro, to this I reply, I play DayZ for the human interaction not the A.I. killing minigame. Night time inhibits yet increases your vision. you can't see far, yet you see players chemlights campfires flash lights flares etc all to well. this gives advantage to both sides of the humanity scale.

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Re: RE: day/night cycle

Post  skeeteR on Tue Jan 22, 2013 12:00 am

NoFaceNoName wrote:I think maybe a week by week rotation of:

24/7 day

24/7 night

Eastern standard TZ (GMT-5)

GMT+7

I honestly hate 24/7 day, but I understand many love it. I prefer night without NV goggles, I feel more immersed in the gameplay. 24/7 night if its even an option, would eliminate the one shot to the toe, from 1.6km out, deaths. This also would allow for setting up ambushes on roads etc and not be seen from a mile away. If NV goggles were taken away for this week that would be cool too. Some may say the dark is for noobs who can't manage zed agro, to this I reply, I play DayZ for the human interaction not the A.I. killing minigame. Night time inhibits yet increases your vision. you can't see far, yet you see players chemlights campfires flash lights flares etc all to well. this gives advantage to both sides of the humanity scale.


thank you very much for your input. this has always been a very hot topic. i'm always trying to balance it out. its a very large part of this game (day/night)

thanks again......i wanna hear from more ppl

i'll start thinking on this subject more
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Re: RE: day/night cycle

Post  Suyer on Wed Jan 23, 2013 2:35 pm

I think that I would prefer to play 24/7 night also, as long as we don't start with NV goggles.

EDIT: That is to say, I think that 24/7 night would be pointless if we just auto-start with NV goggles.

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Re: RE: day/night cycle

Post  Rouki87 on Tue Jan 29, 2013 9:09 am

Full moonlight nights please!
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Re: RE: day/night cycle

Post  Milans on Tue Jan 29, 2013 12:17 pm

Like Dave said .... Full Moon Light Night Time is good ... But been liking this whole daylight lately
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Re: RE: day/night cycle

Post  Gonzo on Fri Feb 01, 2013 2:59 pm

I dont mind playing at night, but it does get to be the "same ol, same ol" every night.. Having your play-time restricted by Real Life limits me to playing Day-Z in Night mode all the time.

Maybe if you could cycle day/night Faster? If day/night transitioned every... oh.. 8 hours.. this would end up off-setting people's day/night playing conditions..

Just a thought...

-G

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Re: RE: day/night cycle

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